Richard M Georgeoff III
www.teddygaming.com Columbus, OH 43235
Email: email@example.com USA mobile: 16143254832 China mobile: 8613586510549
Objective: It’s my passion to make awesome and innovative games. I hope to find a creative and productive environment where I can put my game development and programming skills to work adding benefit to a great team and ultimately succeed together creating the best game titles of this generation.
Need for Seat April ‘15 - August ‘15 Columbus, OH (USA)
-Managed and created new relationships with high profile YouTube/Twitch gamers and the communities.
-Traveled to the Chinese factory, improved product quality, and quickened the production efficiency.
-Represented company at Canton Fair Trade Show in GuangZhou China, and fostered new relationships through effective communication, and business partnership skills.
-Gained management experience, leading warehouse and factory employees in both USA and China.
Aptima Inc. February ’15 - May ’15 Dayton, OH (USA)
-Recruited near the deadline of a government contract project, and given 3 months to finish the game.
-Worked with a small team, and was put in a high pressure environment, where we thrived.
-Gained experience developing applications for IOS and Android mobile devices in Unity3d and C#, and adapting code to their limitations such as low draw call restrictions and input limitations.
-Successfully filtered features down to a manageable amount for the timeline, while retaining clients needs.
Forged Chaos February '14 – March ‘15 Seattle, Washington (USA)
-Game Programmer of a Massive Multi-player Role Playing Game called Trials Of Ascension.
-Managed technical side development of the project from ground zero, paper design to implementation, obtaining startup company experience and learning various do’s and don’ts of new startups.
-Created asset pipeline in cooperation with artists allowing easy integration of assets into Unity 3D.
-Designed and programmed backend network with server region system with Photon Networking, C#, PHP, MySQL, AWS (Amazon Web Services), and customized fluent nHibernate ORM libraries.
-Created collision based melee combat with lag-compensation, modular building system, a playable spider that walks on walls, crafting systems, day night cycles, particle effects, UI, physics, among many others.
-Personally created builds and frequently ran large scale player test for bugs & feedback with the community.
-Experience preparing for a Kickstarter and building a game with a live community.
NightNode Software June '13 – September '13 Stockholm, Sweden
-QA of their new indie title Gravity Wars, released on steam. At the time I had a solid amount of Unity3D & C# experience so I was able to tell them exactly what needed to be done, down to the line of code, to fix a bug.
-Experience with modding, designing mod friendly systems, and testing these systems.
Reality Squared Games January '12 - May '12 ShenZhen, China
-Intern at global game publisher where I tested content, learned about customer service, and account billing.
-I was a forum moderator and a well known in-game GM among the community.
-Studied and learned FTP (free to play) models, and witnessed their success along user retention.
References information can be given on a request basis